Learn how to change starter-character inside cubern!
.obj
-> .glb
with blender or export your model from blender as .glb
. We then make use of workshops mesh importer plugin and then move the imported MeshPart
to ClientStorage
.
SetDefaultCharacter
function will only take a MeshPart
class. If you have made a character inside cuberns workshop then you can export it as a .glb
and import it. And now we have
successfully registered our default character! Keep in mind that the user will not spawn until the mesh does not get cached onto their client.
.glb
file!
By default cubern will try to access animations named: Walk
, Jump
and Idle
. However if your models animations are named differently. You can:
MeshPart
s Walk1
animation and use that instead of Walk
.