NPC
is a non-player-character that imitates a player and is able to be manipulated in Clua
ActiveInstance
which means that all properties, functions and signals from ActiveInstance can be used.speed: float
health: int
DisplayOnTop: string
DisplayOnTopEnabled: bool
SitAutomaticallyIfSeatInWay: bool
MoveTo(Vector3 newLocation)
Kill()
Sit(Seat seat = null)
StandUp()
OnDestinationReached
OnDeath