MeshPart
allows you to place .glb
meshes in the game world
ActiveInstance
which means that all properties, functions and signals from ActiveInstance can be used.MeshPart
only support .glb
. If you manage to import a .gltf
: it won’t work in playtest or exported build.let_engine_make_collisions: bool
mesh_id: int
mesh_id
. The value cannot be changed if any existing mesh is being loaded.
play_anim_on_start: string
currently_running: string
Play(string animationName)
animationName
parameter). An example:
PlayBackwards(string animationName)
animationName
parameter). An example:
StopAnimation()
GetAnimations()